Friday, October 7, 2011

The Battle of Germantown: A class exercise, pt. 4

We break for the long weekend with some serious shooting but no units lost so far. The Americans have been aggressive but the British have countered every move so far. The students have been getting into the game, with cheers for amazing rolls and jokes about runs of bad luck: scenes that would be familiar to many veteran gamers. I created a very simple set of wargaming rules, and several students have already asked for more complexity. For instance, I freely allow friendly units to pass through each other. Someone asked me "But shouldn't that make their lines disorganized?" Smart kid.

The American right is a mess. Swarms of militia and riflemen try to take out a small command of Hessians. But those are some tough little Germans. They had to roll a 10+ on two dice to stand up to a dragoon charge after having been shot up real good. They're still there...


The Brits hold a strong position in the center, which the Americans are attempting to flank by advancing through the woods. The Americans opened an artillery duel in the center but quickly took the worst of it.


Some Tory militia try to hold off a strong push against the British right. Crappy rolling by the Continental commander is making the Yanks rethink their offensive.


1 comment:

Stig of the Dump said...

Interesting. My history teacher got me into gaming many years back, by doing exactly what your doing now.

Its his fault ive got thousands of toy soldiers all over the place...

well done, looking forward to the next installment.

Steve